UNITY VR // FALL 2023

A short VR experience through the eyes of a burdened individual who must repair children's toys in order to move past their childhood trauma.

My Role

Interaction Developer, Interface Developer, and Narrative Writer

Project Length

5 Weeks

Team

Alexis Lee, Grace Tan, Monica De Mesa, Michael Su

Deliverables

Playthrough VideoTeam Website, and Unity Executable File

Navigating Deadlines

Despite originally having a 13 week deadline, we were given only 5 weeks to complete this project as the result of a strike. Below is a timeline showcasing what tasks I completed throughout the 5 weeks.  

WEEK 1

Ideation

WEEK 2

Add player movement


Add pickup/throw interactions

WEEK 3

Add worldspace UI


Playtests

WEEK 4

Add raycasting from player controller

WEEK 5

Create scene transitions


Bug fixing

Prior to fixing broken toys

After fixing broken toys

Environment Design

The pillow fort was designed to create a pleasant atmosphere for the player while serving as a narrative element to convey the theme of overcoming trauma. Initially, the environment appears greyscale. As the player restores broken toys from their childhood, colour gradually returns to their surroundings, symbolizing the character’s healing.

Player Interactions

I created the VR interaction allowing the player to walk using the controller joysticks by setting up an appropriate VR camera and editing the controller bindings. I also added interaction scripts in C#, allowing players to pick up and throw items in the VR space. 

The game opens with a screen displaying half of a poem about childhood trauma.

Hints displayed in-game 

UI Interactions

During playtests, we discovered some users were struggling to interact with objects in the game and understand the controls. Using the text-interface I developed for the games opening screen, we added in-game text to teach the player the controls at the start of the game. 

While showcasing this project, players expressed their appreciation for the game environment. When allowed to explore fully, they successfully identified the broken toys and reassembled them by connecting the two halves. However, a number of players reported confusion regarding the intended conclusion of the experience, citing a lack of direction to indicate that they were meant to exit the blanket fort.

Key Learnings

Unity VR, World-building, Time Management

Despite facing challenges of tight deadlines and unforeseen obstacles, I am incredibly proud of the VR experience our team managed to create. Being that this was a first introduction to creating a VR game, I believe the project accomplished its goal of creating an immersive space for players to explore and engage with. Future iterations of the project would include a more thoughtful ending, and more clear direction for how the player is supposed to end the experience.